I love the concept of this game, but after you start a production run or buy some inventory for your retail, there isn’t a whole lot of excitement other than bidding on ad spots.
Sure you could go through the plethora of financial information, or try to make new partnerships, but that Challenges button on the Dashboard is just screaming for action.
What I was thinking might be really cool, fun and exciting is:
- More Challenges
- Challenges that are relative to Game Features
- Chances to earn gDollars from Challenges
Here’s the basic concept:
A user should be able to participate in a challenge, with gCrypto (paid for with real cash), and based on their performance in that challenge, the user could gain gDollars.
Challenges could be like:
- Tetris (for Retail Inventory Organization)
- Weekly Advertising Challenges
- Top Down Racer (Deliver Packages for Transportation Company)
- Conveyor Sorting Game (Inventory Sorting & Packaging for Manufacturing)
- Shooter or Tower Defense (Guard the Banks?)
gCrypto would only be purchasable with real money, and can only be used to buy into challenges… maybe even make a casino feature with casino games to risk gCrypto to earn gDollars.
The gCrypto will automatically be lost after buying in, but you would have the chance to win gDollars in exchange for risking your gCrypto. It’s kinda like Options Trading in a way.
Also, I feel like your orthogonal artwork has it’s own unique, business-like office-setting vibe to it. I would love to see more of this style being used. This would be an easy, low-cost way to allow users to design their own offices or store fronts… in which some items could cost gCrypto to own. GoVenture World 3D should be on the 5 year goal list.
I’m in no ways trying to tell you how to manage your game. I understand, this is your project, I but just wanted to maybe throw in some fresh ideas. I’ve noticed some users will sign up and sometimes don’t even finish the training to start their first business. This game has also been around for a few years.
This game definitely has the potential to be unique and exciting, and I kinda get that you’re trying to make a truly realistic business simulator, but a lot of the financial stuff could be condensed and still have the same affect. The Financials are a lot to take in and if you don’t really have any Business Communication skills it could be difficult to follow. The learning curve is exponential right from the get go. It could easily be spread out and more stream-lined with in-game actions.
Your target audience right now is mainly older adults. I’d probably categorize this as an “idle” game kinda like FarmVille. You’re basically just growing and selling with the additional feature to make trades with other players. The only money there is in collectible digital assets, which are not found anywhere in your game.
Please don’t take this message as criticizing, but rather as an extra mind to help brainstorm… and based on my past messages, maybe another person to help debug lol. Only trying to help.
I feel that introducing a risk/reward challenge system and collectible digital assets could be a big game changer for GoVenture World. This would definitely keep users on longer than starting a production run or buying inventory before logging out. Orthogonal artwork should be used until cash flow allows for usable 3D assets for GoVenture World 3D. There is definitely a lot of condensing that could be done, some links are found on more than one page.
This game is able to capture the logic component of gaming, but it needs to add that emotional component. Put players head-to-head in challenges or put them against themselves. Bidding on ad spots and trying to take more Market Demand from the next guy isn’t as exciting as one might think.
If you’re in control of the logical and emotional side of a user, aren’t you in control of their trust too? Like I’ve said, this game has the potential to be great… it just needs a few minor adjustments.